Sunday, November 13, 2011

In-class assignment: Chatting with a classmate in OW

Final Project Object Selection and Conversion

I chose to work in these two projects:


- The hallucination project.
- The dream Museum.


First of all I search in the 3D google warehouse for my two objects.


I found an scene of the legendary city of El Dorado. The scene not only represents a dreamed city, it also have part of Native American Indian culture.


I found an illusion that can be use as a simulation of visual hallucination.


It is necessarily to click in the export menu as a 2D object.


These are the settings for this object called crazy cube.


Select export as a 3D object.


These are the settings to export this object called El Dorado.


This is how the hallucination object will look in wonderland.


This is the El Dorado scene in wornderland.


I documented my work in the iED research documents.



Sunday, November 6, 2011

In-class assignment: Drop 3D objects in wonderland

Here are my to 3D objects.  An helicopter and a collection of samurai swords.


Default Sketchup COLLADA export setings

In-class assignment: google sketchup 3D warehouse models.

In-class assignment: Announcement Summary (video)

The announcement from the iED initiative explains the release of a new feature that will allow to create 3D content and experimented in virtual worlds. The process have taken 2 years of development and teams working together. The international consortium has showed images and videos about 3D objects redesigned. This is the "create once, experiment everywhere" initiative and  high resolution scholar content. Also the announcement describe the future work of the Smithsonian Latino Virtual Museum to be able to experimented in many virtual world. There is also comments about the different virtual worlds available for this projects.


ROLL CALL 1, CLASS #8.

Game board

Differences between virtual worlds, simulators, and video games.

Virtual worlds are a new phenomenon. What identifies a virtual world is the fact that they don't have a main goal. This means that they can be  changing depending in the designer and the programmer objectives.

Simulators are made to recreate a specific environment. As an example we can mention the NASA space walk simulator, Moon base Alpha, etc... The goal of a simulator is to make the user experiment determinate aspects of certain environments.

Video games are usually only for entertainment. Video games have a special goal in the game. This goal can be to reach certain level or amount of points or gold.

Video Games & Learning Video

The images below shows screenshot about a video that explain differences between some video games designed to entertain and others to have learning goals. 


This video explains that video games parties split into two teams, learn and entertain.


The video focuses in the principal objectives of each video game party teams.


NASA Spacewalk Simulator


This is the website where you can download the Spacewalk NASA Simulator.




The three images above shows an interesting article about simulation.


I installed the Space Walk Simulator and give it a try to see how it works.


I love the way you can hear all the astronauts conversation while you are playing.


Finally I get my reward and discovered the Space Hat.

ROLL CALL 2, CLASS #7